

Soule) can be heard.Geldis Sadri is a Dark Elf pawnbroker who owns and operates The Retching Netch in Raven Rock.


The Daedric Prince Hermaeus Mora is known to have some influence on the island. To the north-east, the Skaal Village, Thirsk Mead Hall and the ruins of Castle Karstaag can be found in the icy tundras. In the east of the island, a Telvanni wizard has settled in a giant mushroom tower, as is common in Morrowind. House Redoran is an established presence as seen by their banners adorning the walls outside the settlement. After the mass Dunmer migration it has taken on a heavy Dunmer influence in its architecture and culture. The mining town of Raven Rock, located on the southern coast, is a far cry from its former days. Locations Main article: Locations (Dragonborn) Solstheim is divided into four regions: Felsaad Coast, Hirstaang Forest, Isinfier Plains and Moesring Mountains. The north is dominated by the arctic climate similar to that found in Winterhold Hold, while the south features the jagged, barren ashlands reminiscent of Vvardenfell in the Dunmer homeland. The geography of the island in the Fourth Era bears similar traits to both Vvardenfell and Skyrim. Many crossed the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home. Fort Frostmoth is nothing but ruins, and Raven Rock now belongs to House Redoran of Morrowind.įollowing the eruption of Red Mountain in 4E 5 in Morrowind, thousands of Dunmer were forced to flee. At the time the Dragonborn visits Solstheim in 4E 201, there is no longer an Imperial presence on the island.
